CAMP NEPTUNETRAINING FACILITY

Scorecard

Live range and shoothouse results, plus how each course is scored.

Live score cards

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No runs recorded yet.

Score cards land here once the Camp Neptune mod logs run results to the server — range / shoothouse finish → score log → this page. Until that pipeline is wired, the scoring reference below is live.

Scoring reference

Live-Fire Ranges

Rifle · Pistol · Shotgun · LMG

Sequenced pop-up targets, auto-sorted by distance. Each hit advances to the next target; your card reports hits / total at finish. Hits are graded by where they land on the silhouette:

Hit zonePoints
Center10
Inner5
Body3
Edge1
Vehicle Gunnery

Crew-served · 500–2000 m

9 targets across 3 gated batches (7 engagements). The crew advances position to position; gates hold until the crew is in the zone. The card scores crew hits at finish.

RangeTargets
500 m1
750 m2
1000 m2
1500 m2
2000 m2
Shoothouse

Randomized CQB

Rooms are randomized into threat / no-shoot. Drop threats, leave no-shoots standing. The scorecard at run end tracks:

  • Threats eliminated
  • No-shoot hits (penalty)
  • Rounds fired
  • Hits / missed
  • Run time
Standards

Qualification

Par times and pass thresholds per course are set by the unit. Drop the unit's standards here once defined — this card is a placeholder for the qual table.