Scorecard
Live range and shoothouse results, plus how each course is scored.
Live score cards
Score cards land here once the Camp Neptune mod logs run results to the server — range / shoothouse finish → score log → this page. Until that pipeline is wired, the scoring reference below is live.
Scoring reference
Rifle · Pistol · Shotgun · LMG
Sequenced pop-up targets, auto-sorted by distance. Each hit advances to the next target; your card reports hits / total at finish. Hits are graded by where they land on the silhouette:
| Hit zone | Points |
|---|---|
| Center | 10 |
| Inner | 5 |
| Body | 3 |
| Edge | 1 |
Crew-served · 500–2000 m
9 targets across 3 gated batches (7 engagements). The crew advances position to position; gates hold until the crew is in the zone. The card scores crew hits at finish.
| Range | Targets |
|---|---|
| 500 m | 1 |
| 750 m | 2 |
| 1000 m | 2 |
| 1500 m | 2 |
| 2000 m | 2 |
Randomized CQB
Rooms are randomized into threat / no-shoot. Drop threats, leave no-shoots standing. The scorecard at run end tracks:
- Threats eliminated
- No-shoot hits (penalty)
- Rounds fired
- Hits / missed
- Run time
Qualification
Par times and pass thresholds per course are set by the unit. Drop the unit's standards here once defined — this card is a placeholder for the qual table.